Avant Guard gameplay footage

Avant Guard: Online Multiplayer Fighting Game

2026 · Senior Capstone, 4-person team

Built deterministic rollback netcode from scratch using Photon Quantum 3. Solved hitbox synchronization across clients by decoupling simulation from rendering. Playable online cross-continent. Actively shipping to Steam. Unity, Photon Quantum, C#, HLSL.

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Heart Rate Horror gameplay footage

Heart Rate Horror: Biometric Horror Experience

2024 · Solo Project

Custom HLSL compute shaders driven by live heart rate data via Pulsoid webhook. Solved GPU-to-CPU readback bottleneck using InterlockedMax encoding. 90-110fps with 50 boids. Unity, C#, HLSL.

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Bad Apple x GPU Instancing footage

Bad Apple x GPU Instancing

2024 · Independent Study

Recreated the Bad Apple music video using 1,000 GPU-instanced paper airplanes. Solved natural crowd distribution with a two-pass compute shader that builds a population density map instead of comparing every airplane to every other. Runs at 500fps. Unity, HLSL, Compute Shaders.

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VR Musical Constellations screenshot

VR: Musical Constellations

2024 · 4-person team

VR music experience where shooting constellations unlocks layered tracks in a space environment. Solved audio-visual sync by sampling track amplitude ahead of playback to drive constellation glow without lag on Meta Quest hardware. Unity, C#, Meta Quest SDK.

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Dungeons and Danger screenshot

Dungeons and Danger

2024 · 4-person team

Infinite procedural dungeon crawler built for a game programming class. Solved non-grid room generation with a graph-based layout and used Dijkstra's algorithm over the room graph for enemy pathfinding. Unity, C#, Procedural Generation.

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PSX Post Process Shader footage

PSX Post Process Shader

2024 · Solo Project

Custom post-process shader replicating PS1-era visuals, built to drop into any Unity scene. Solved distance fog by converting Unity's raw depth buffer into linear eye-space depth. Includes pixelation, color quantization, and fog controls. Unity, ShaderLab, HLSL.

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